Zeynep ŞAHİNTEPE

SOUND DESIGNER & COMPOSER

Sound Redesign Reel

Sound ReDesign Reel

Sound Implementation Reel

This is a quick technical breakdown of my implementation workflow. It shows how I connect sounds, set up dynamic music systems, and handle optimization in Unity and Unreal Engine using FMOD and Wwise.

Cropout – Sound Redesign & Implementation | Unreal Engine & Wwise

Video

You can find the full list of sound assets used in this video above.


FPS Microgame – Sound Redesign & Implementation | Unity & FMOD

Video

Good audio documentation is essential for smooth game development.


Original Music

A selection of music I created for games to support atmosphere, storytelling, and gameplay across different worlds and experiences.


Contact

Please feel free to contact me at: [email protected]

Projects I've Worked On


Arctic Digger TCG CollectionA trading card game centered around card collection and strategy. I worked on sound effects, music adaptation, and trailer editing for the project.Game Engine: Unity
Sound Implementation: Unity

Kraken's TreasuresA turn-based digital board game focused on strategy and treasure hunting. I worked on ambience, UI, and in-game audio for the project.Game Engine: Unity
Sound Implementation: Unity

Vet Van OrganizerA casual organization game focused on sorting equipment and animals inside a veterinary van. I designed UI, ambience, vehicle, and different animal sound effects to enhance the gameplay experience.Game Engine: Unity
Sound Implementation: Unity

100 Cats Lost In SpaceA cozy space puzzle game where players explore different areas to find lost cats. I worked on the sound effects to support the game’s calm and playful atmosphere, including gameplay interactions, puzzles, and item collection.
Game Engine: Unity
Sound Implementation: Unity

Monday's CatchMonday's Catch is a 2D side - view fishing simulator game. Players catch,clean and sell strangely mutated fish. I created foley sounds for this game.Game Engine: Unity
Sound Implementation: Unity

Repeat After MeRepeat After Me is a psychological horror animation series. The story explores memory, guilt, and reality. I worked on voice editing, music, and sound effects for this project.YouTube Animation Series

No1 Ever KnowsNo1 Ever Knows is a story-driven visual novel game. I worked on sound effects, ambience, character voices, music, and trailer audio to help bring the game’s world and emotions to life.Game Engine: Unreal Engine 5
Sound Implementation: FMOD
(Unreleased)

Lost HopeA pixel art Unity game and my first project as an sound designer. I created sound effects, ambient sounds, and music to support the game’s atmosphere.Game Engine: GameMaker
Sound Implementation: GameMaker
(Unreleased)

The Last ScoopThe Last Scoop is a tension-based horror game set in an 80s ice cream truck. Developed as my university graduation project by a three-person team, I created all music and sound design.Game Engine: Unreal Engine
Sound Implementation: FMOD
(Unreleased)

About Me, Game Jams & Events


About Me

Hey there! My journey with music started when I was just nine years old. After nearly 14 years of playing the guitar, combining my musical background with my love for video games felt like a natural next step.I hold a Bachelor's degree in Digital Game Design from Eastern Mediterranean University, where I graduated with High Honors.Over the past 4 years, I have worked on various indie and freelance projects. During this time, I've created custom sound effects, composed adaptive music, and designed immersive audio for games, apps, animations and trailers.



I have been performing live since I was 17 years old and have played more than 100 live shows across various venues and events. These experiences helped me improve my musical skills, work with different people, and understand the importance of sound in creating memorable experiences. I have also taken part in charity events, including performances supporting animal shelters and local communities. All of these experiences have strengthened my passion for music, collaboration, and the way sound can shape an experience — something I now bring into my work in game audio.


Youtube Channel

I have been creating videos on YouTube for over 10 years. I mostly share video game music covers, and sometimes I upload my own original music. My channel has reached over 1.5 million total views. I enjoy creating music and sharing it with people who love video game soundtracks.

Video

Game Jams & Events

GamFed Global Gamification Hackathon - 2023

We participated as a team in the GAMFED Global Gamification Hackathon with our project, The Longhair Island.The project is a music-focused game designed for university students, combining interactive gameplay with engaging audio-driven experiences. Our goal was to create a fun and immersive experience that encourages player engagement through music and gamification elements.

Video

Game Design & Development Community

I was a member of the Game Design and Development Community for two years, where we organized various events and three Game Jams (EMU Game Jam 3,4,5).I worked as an activity coordinator in EMU Game Jam 3 and 5, helping organize and support the overall event flow and participant experience. I joined EMU Game Jam 4 as a team member and contributed to the development of RoboBug, a game created with Godot. I also supported several teams by creating and integrating sound effects and music, contributing to the overall audio direction of different projects.