ZEYNEP ŞAHİNTEPE

SOUND DESIGNER & COMPOSER

Sound Design Reel

Sound ReDesign Reel

Sound Implementation

This is a quick technical breakdown of my implementation workflow. It shows how I connect sounds, set up dynamic music systems, and handle optimization in Unity and Unreal Engine using FMOD and Wwise.

Cropout – Sound Redesign & Implementation | Unreal Engine & Wwise

Video

You can find the full list of sound assets used in this video above.


FPS Microgame – Sound Redesign & Implementation | Unity & FMOD

Video

Original Music

A selection of music I created for games to support atmosphere, storytelling, and gameplay across different worlds and experiences.

Contact

Please feel free to contact me at: [email protected]

Projects I've Worked On

A selection of game projects I've contributed to as a sound designer, composer, or audio specialist.

 One’s Trash Another’s Treasure
One’s Trash Another’s Treasure

A first-person incremental simulation game developed in Unity, focused on opening cargo boxes and processing scrap. I designed and created custom Foley and UI sound effects to bring in-game interactions to life and create a satisfying gameplay experience.

View on Steam
Kraken's Treasures
Kraken's Treasures

A turn-based digital board game focused on strategy and treasure hunting, developed in Unity. I worked on ambient sound design, UI audio, and in-game sound implementation using FMOD.

View on Steam
Vet Van Organizer
Vet Van Organizer

A casual organization game developed in Unity, focused on sorting equipment and animals inside a veterinary van. I designed UI sounds, ambience, vehicle audio, and various animal sound effects to enhance the gameplay experience.

View on Steam
100 Cats Lost In Space Find & Color
100 Cats Lost In Space Find & Color

A cozy space puzzle game developed in Unity, where players explore different areas to find lost cats. I created sound effects for gameplay interactions, puzzles, and item collection to support the game’s calm and playful atmosphere.

View on Steam
Arctic Digger TCG Collection
Arctic Digger TCG Collection

A trading card game developed in Unity, centered around card collection and strategy. I created sound effects, adapted music for seamless looping, and edited the official game trailer’s audio and visuals.

View on Steam
Monday's Catch
Monday's Catch

Monday’s Catch is a 2D side-view fishing simulator developed in Unity. Players catch, clean, and sell strangely mutated fish. I created custom Foley sound effects and implemented them using FMOD.

(Unreleased)
No1 Ever Knows
No1 Ever Knows

No1 Ever Knows is a story-driven visual novel developed in Unreal Engine. I created sound effects, ambience, character voices, and music, and worked on trailer audio. I also implemented audio using Wwise to help bring the game’s world and emotions to life.

(Unreleased)
The Last Scoop
The Last Scoop

The Last Scoop is a tension-driven horror game set inside an ice cream truck in the 1980s, developed in Unreal Engine as my university graduation project by a three-person team. I created all the music and sound design, implementing the audio using FMOD to support the game’s atmosphere and narrative.

(Unreleased)
 Lost Hope
Lost Hope

A pixel art game developed in GameMaker and my first project as a sound designer. I created sound effects, ambient sounds, and music to support the game’s atmosphere and enhance the overall gameplay experience.

(Unreleased)

Game Jams & Events

During my university years, I was a member of the Game Design and Development Community for two years, where we organized various events and three Game Jams (EMU Game Jam 3, 4, 5).I served as an Activity Coordinator for EMU Game Jam 3 and 5, where I helped manage the overall event flow, enhance the participant experience, and provided mentorship to participating teams throughout the jams. For EMU Game Jam 4, I joined as a developer and worked on RoboBug, a game built with Godot. Additionally, I assisted multiple teams across these jams by creating and integrating sound effects and music, contributing to their audio direction and overall sound design.


GamFed Global Gamification Hackathon - 2023

I represented our community globally at the GAMFED Global Gamification Hackathon together with our club's management team. We brought our project, The Longhair Island, to expand our impact beyond our university campus.The Longhair Island is an interactive, music-focused game built specifically for university students. It combines engaging gameplay with educational elements. Working together as a team, we built a fun and immersive experience that uses music and gamification to keep players engaged.

Video

Contact

Please feel free to contact me at: [email protected]


About Me

Hey there! My journey with music started when I was nine years old. Towards the end of high school, combining my musical background with my love for video games felt like a natural next step.So, I decided to study Digital Game Design at Eastern Mediterranean University. From day one, I dove right into sound design, and eventually earned my Bachelor's degree with High Honors.I have worked on various indie and freelance projects. I've created custom sound effects, composed adaptive music, and designed immersive audio for games, apps, animations, and trailers. I also handle audio implementation, using Unreal Engine, Unity, FMOD, and Wwise to integrate everything directly into game engines.


Skills & Knowledge

Skills
  • - Music Composition & Adaptive / Dynamic Music
  • - Sound Design
  • - Mixing & Mastering
  • - Foley
  • - Trailer & Post-Production Audio Editing
  • - Dialogue Recording & Editing
  • - Audio Integration & Implementation
  • - UI Sound Design
Knowledge
  • - Reaper
  • - FL Studio
  • - Adobe Audition
  • - Unreal Engine
  • - Unity
  • - FMOD
  • - Wwise
  • - Basic Blueprint Scripting
  • - Adobe Premiere


Beyond the technical side of audio, live music has always been a huge part of my life. I’ve been performing live since I was 17, playing over 100 shows across various venues and events. These live performances really sharpened my musical skills, taught me how to collaborate with different people, and showed me just how powerful sound is in creating memorable moments. I’ve also loved using music to give back, performing at charity events to support animal shelters and local communities. All of this shaped my passion for sound and collaboration—something I bring into every game audio project today.



Youtube Channel

Also I have been creating videos on YouTube channel for over 10 years. I mostly share video game music covers, and sometimes I upload my own original music. My channel has reached over 1.5 million total views. I enjoy creating music and sharing it with people who love video game soundtracks.


Video

Contact

Please feel free to contact me at: [email protected]

Hi, there! I'm always open to discussing work or just having a casual chat. Feel free to leave a message here or reach out via email: [email protected]

Sound Design Reel

Video

More Sound Design Reel

Video

Royal Match - Sound Redesign


Video

Overwatch 2 - Juno - Sound Redesign


Contact

Please feel free to contact me at: [email protected]